v0.3


The game has now advanced to version 0.3! A new port is available! Reaching Planet Belphis will test your resolve! Out at the very edge of your ship's standard fuel range, Planet Belphis has reopened their port to all merchant ships. The merchants there are eager to exchange products, as recent events may now influence pricing in positive or negative ways!

Updates:

  • Port UI title now tells you which port you landed at (ie: Station Androma Port Merchant).
  • Added Planet Belphis. Currently it's in reach, even with no upgrades. 
  • Had to do a bit of port code refactoring to work with multiple ports. This decoupling will help for future ports and helps separate responsibilities of what piece of code handles what elements of the game.
  • Planet Belphis indicator was added to provide direction to the new port.
  • Events can now occur when you land at ports that will tell you if a certain crystal is selling for more or less depending on the event that occurs. For now these events are pretty basic, utilizing the same language for surplus of crystals vs shortage of crystals.
  • Events can be triggered by venturing away from the ports. You aren't able to just enter and exit until you get an event until you venture far enough out.
  • The Event UI was set up to also be able to be utilized outside of ports, as well!

Thoughts/Observations:

  • In a future state of the game, Port indicators will only start to show up as you complete tasks/get upgrades/purchase sensor upgrades/complete story/land at port. Each indicator unlock may vary depending on when progression allows.
  • Out of fuel 'events' (and potentially others) may be worth adding soon. It will likely just start with one event for running out of fuel, but will provide the framework to add more random chance events.
  • When flying in a single direction for a few seconds or more, it becomes harder for crystals to appear as your ship flies past the spawns before you see them on screen. I'll have to address this in the future along with the bigger 'playing field' before crystals disappear.
  • Events in port need some better language and a 'TLDR' version (which is currently the event title) to quickly let the player know what's happening without forcing them to read through the entire event.
  • Began playing around with a new upgrade type! Secret for now!

Files

wanderblast_v0.3_191208.zip 24 MB
Dec 09, 2019

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